StacyChaos
24th July 2006, 01:29 AM
http://forums.somethingawful.com/showthread.php?s=&threadid=1972708
If you have a Something Awful forums account, check out the thread discussing the upcoming play-by-post Siege.
If not, here are some of the things being said, both positive and negative (yay for objectiveness.) Ghost, I talked to Steven and he said that any feedback would be appreciated. So, I'll give you what I can from everyone's opinions.
"As talked about in this thread, I am going to run the introductory campaign for Cycle of Existence, the new game from Broken Dolls Studios in Denton, Texas. Why? Because despite the strange use of a percentile system and a somewhat generic meta-plot, the game has interesting ideas and feels like what GURPS would be if it was trimmed down for a specific setting. Plus, I like the magic system."
"Ugh. What a confusing, disorganized, poorly formatted manual. I hope that document isn't representative of the actual book.
The points system isn't reassuring, though. 100 Points, when the most expensive thing on there costs 5, and most cost 2 or 3? That's a mid-powered character in GURPS, where stats and advantages run in the tens, most around 15. I could max out half of the sheet, including all of the prime aspects. I had to stretch what I'd consider a realistic character to spend all 100 points, let alone taking any negative points. This seems to create extremely broadly focused characters.
Also, that character sheet (which I had to download because the other PDF doesn't have the stats each skill is attached to for some reason) has something horribly wrong with its construction. Is it all unique vector art, even though most of the images are repeated? When it takes 20 seconds to draw the page -- and scrolling requires a complete redraw -- you have an issue.
I made a character anyway though!"
So, I'll keep yall posted. :-)
If you have a Something Awful forums account, check out the thread discussing the upcoming play-by-post Siege.
If not, here are some of the things being said, both positive and negative (yay for objectiveness.) Ghost, I talked to Steven and he said that any feedback would be appreciated. So, I'll give you what I can from everyone's opinions.
"As talked about in this thread, I am going to run the introductory campaign for Cycle of Existence, the new game from Broken Dolls Studios in Denton, Texas. Why? Because despite the strange use of a percentile system and a somewhat generic meta-plot, the game has interesting ideas and feels like what GURPS would be if it was trimmed down for a specific setting. Plus, I like the magic system."
"Ugh. What a confusing, disorganized, poorly formatted manual. I hope that document isn't representative of the actual book.
The points system isn't reassuring, though. 100 Points, when the most expensive thing on there costs 5, and most cost 2 or 3? That's a mid-powered character in GURPS, where stats and advantages run in the tens, most around 15. I could max out half of the sheet, including all of the prime aspects. I had to stretch what I'd consider a realistic character to spend all 100 points, let alone taking any negative points. This seems to create extremely broadly focused characters.
Also, that character sheet (which I had to download because the other PDF doesn't have the stats each skill is attached to for some reason) has something horribly wrong with its construction. Is it all unique vector art, even though most of the images are repeated? When it takes 20 seconds to draw the page -- and scrolling requires a complete redraw -- you have an issue.
I made a character anyway though!"
So, I'll keep yall posted. :-)