Christopher Ashe
10th October 2006, 06:35 AM
So after far to long of messing around I finally posted part two of my feature on game design. I promise I'll try to put the next part up sooner.
This one focuses on character aspects and how they will begin to relate to the core mechanic. It's a bit longer than the first and a bit more complex (only a bit IMO, but I try to write for the virgin designer rather than the super-geek like me). So enjoy, and keep checking for the next one.
My current plans are also to rehash the Siege scenario, write another example/free campaign bit for the site and hopefully also update the Wiki site. We'll see if I get it done ;)
- Ashe
This one focuses on character aspects and how they will begin to relate to the core mechanic. It's a bit longer than the first and a bit more complex (only a bit IMO, but I try to write for the virgin designer rather than the super-geek like me). So enjoy, and keep checking for the next one.
My current plans are also to rehash the Siege scenario, write another example/free campaign bit for the site and hopefully also update the Wiki site. We'll see if I get it done ;)
- Ashe